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How to build a beast horn using Maya and detail it in Zbrush Part 1
The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.
Then we are going to export our model to Zbrush for details.
Once the Zbrush phase is done, we are going to export the details as Displacement map and apply it into Maya.
So let's get started!
Modeling in Maya
Create a simple straight line and a circle so it will look something like this |
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Pick the circle then the line, hit surface - Extrude You've got to love that :) Now change the rotation to 360, so we have this nice spiral isoparm -- this is what we are looking for. |
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Right click on the surface -- choose Isoparm, and pick any of these spiraled Isoparms. |
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Now you can get rid of the cylinder, it served it purpose. TIP: to place it precisely, pick the circle, right click on the curve, and choose control vertices. Now move the circle while hitting the "V" button or snap to curve |
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Rotate and adjust so it will look somewhat like this |
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Choose Surface, Extrude |
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We need to get this surface ready for Zbrush, so hit Convert - nurbs to poly and open the options window. |
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Delete the original surface and rename your new poly to "horn" |
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Export it as an OBJ file |
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