Combining normal maps in one Shader in mental ray for Maya

In a previous post, I talked about combining a bump map and a normal map In this post we will explore the idea behind adding 2 normal maps on one mesh and render with mental ray for Maya Here is the render for both maps separately. To add them together, we will use a node [...]

Friday, January 7th, 2011

What’s new in Mudbox 2010 – Extraction

In this series of podcasts we will explore some of the new features in Mudbox 2010 The extraction user interface has been improved to allow extraction from diffrent levels. The HD vr. can be found here.

Tuesday, August 18th, 2009

What’s new in Mudbox 2010 – Filters

In this series of podcasts we will explore some of the new features in Mudbox 2010 Three new viewport filters have been added to the Viewport Filters tab: Screen Distance, Normal Map, and a Non-photorealistic effect. The HD vr. can be found here.

Monday, August 17th, 2009

Using both Normal and Bump map in one Shader – Tutorial

In this short tutorial, I’ll explain part of my Multi-Channel Setup MEL script, on how to add both normal maps and bump maps together in one Shader. If you add a normal map to the Shader , it connect itself to the Bump slot. in order to stack other bump2d nodes, you need to connect [...]

Tuesday, June 9th, 2009

How to view normal maps within Mudbox 2009 – Tutorial

There have been some great improvements in Mudbox 2009 SP1.  One new feature is the ability to view normal maps on top of your low poly mesh.  This will confirm that the map was extracted correctly before exporting to your game engine or other 3D application. 1.   Start by creating an (empty) Bump Value layer. [...]

Friday, January 30th, 2009