How to fix the final gather rebuild issue in Maya 2012

This glitch will appear in Maya 2012 with mental ray Final gather Once FG map was enabled and giving a specific name, our render will come out as expected such as this However when we turn off the final gather Rebuild to use the already built map The render will come out as if we [...]

Friday, September 2nd, 2011

Visible seam in displacement with Mental ray – Tutorial

Number of people ran into this problem where you notice a tear in the displacement when rendered with mental ray. If you take a closer look at the render you will notice that this tear appear at the UV border edges, and that is due to the fact  that the sub-division approximation is smoothing the [...]

Friday, June 19th, 2009

Mudbox Maya Vertex ID – Tutorial

One of the most common errors in Mudbox – Maya workflow, is the Vertex ID mismatch. In this short tutorial we will explore why it happened and most importantly how to avoid them. Enjoy! The HD vr. can be found here

Wednesday, May 20th, 2009

How to view normal maps within Mudbox 2009 – Tutorial

There have been some great improvements in Mudbox 2009 SP1.  One new feature is the ability to view normal maps on top of your low poly mesh.  This will confirm that the map was extracted correctly before exporting to your game engine or other 3D application. 1.   Start by creating an (empty) Bump Value layer. [...]

Friday, January 30th, 2009