Maya render passes Part 1 – Tutorial

Render passes were first introduced in Maya 2009. The terms “Render Layers” and “Render Passes” are sometimes used interchangeably. However, this is inaccurate.
In this tutorial we will explore how to extract the render passes out of Maya and going through all the available options.

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The HD vr. can be found here.

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6 Responses to “Maya render passes Part 1 – Tutorial”

  1. Alan Harrison Says:

    Hi Ash,
    I cannot seem to view your render passes tutorial. I have flash installed?
    btw.You are my go to guy for all of my mental ray needs. Thank you!!

  2. Ashraf Says:

    I also placed them in here

  3. Ryan Says:

    Hi Ash Aiad, I want to learn how to render medical renderings in Maya like these nice videos ( Can you light a scene like that with your mip_greyball approach? BTW. I can’t find your environment ball tutorials. Could you provide me a link?

  4. Praveen Says:

    Hello, Mr.Aiad

    I would like to know if there is any workaround for using the misss fast skin shader along with Maya render passes. I tried the write-to-color-buffer technique but that has no real chance of working. I have tried the fast_shader_x_passes material but for some reason the results just aren’t satisfactory, plus you’ve only got 4 passes that can work with that material. I temporarily resorted to baking out sss information but then it looks inappropriate from certain camera angles. So what is the solution to this trouble? I know Render layers is a good way to go about it but I really cannot afford 4 or 5 times the render duration.misss fast skin shader is absolutely essential… and I want to include it into my usual workflow that involves render passes. Please share some light on that issue. I know you’re the perfect person to answer this question.

  5. James Says:

    Hi mate, just thought Id let you know Ive linked to this tutorial from my blog, your videotutorial is has been really useful to me, thanks!

  6. Gabriela Besser Says:

    Very nice tutorial, thanks!

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