Mental Ray Production Library – mip_render_subset

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes.

In this session we will have a closer look at  how to use the mip Shaders, in particular the mip_render_subset.
This lens Shader will allow us to re-render an element of your scene without the need to render the entire file.
Elements can be defined by an object name or a single material Shader.

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The HD vr. can be found here.

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4 Responses to “Mental Ray Production Library – mip_render_subset”

  1. Tibbar49 Says:

    Not that it’s totally necessary, but I noticed there was no HD movie link on the mip_render_subset movie. These tutorials have been very informative. Thanks so much for this contribution!

  2. Ashraf Says:

    the HD is up :)

  3. Tay Ali Al-Rawi Says:

    What I Like about mip Nodes…Makes post effects much useful…very good tricks…
    thanks Ashraf Habibi…
    God bless you

  4. Munim Says:

    That’s Great……

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