Mental Ray Production Library – mip_render_subset
Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes.
In this session we will have a closer look at how to use the mip Shaders, in particular the mip_render_subset.
This lens Shader will allow us to re-render an element of your scene without the need to render the entire file.
Elements can be defined by an object name or a single material Shader.
The HD vr. can be found here.
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January 8th, 2010 at 11:43 am
Not that it’s totally necessary, but I noticed there was no HD movie link on the mip_render_subset movie. These tutorials have been very informative. Thanks so much for this contribution!
January 11th, 2010 at 11:23 am
the HD is up
January 12th, 2010 at 6:35 am
What I Like about mip Nodes…Makes post effects much useful…very good tricks…
thanks Ashraf Habibi…
God bless you
February 24th, 2010 at 4:15 am
That’s Great……