Mental Ray Production Library – mip_binaryproxy
Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes.
In this session we will have a closer look at the mip_binaryproxy and how to use it as an object holder for a complex geometry that will only appear at render time
The HD vr. can be found here.
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October 15th, 2009 at 11:55 pm
Awesome Blog. Thanks for your time making these tutorials.
Really useful tips.
Thanks again..
Take care
October 24th, 2009 at 12:19 pm
http://carli.blogbus.com/logs/30849907.html
December 4th, 2009 at 4:13 pm
thank you so much .
February 2nd, 2010 at 3:41 am
Nice informative Tutorial. If i animate the object will binary proxy work.
February 2nd, 2010 at 8:07 am
Yes and No, you can translate it, but not Deform it.
March 6th, 2010 at 1:23 am
Thanks for this post, answers a bunch of questions I was having.
April 24th, 2010 at 8:11 am
it not possible to do the Zap did here !!!
http://mentalraytips.blogspot.com/2008/04/3ds-max-2009-released-mr-proxies-and.html
http://www.lysator.liu.se/~zap/ad/proxy-demo.wmv
pls watch the demo.. pls leave me a mail.. if you know how to achieve that
April 24th, 2010 at 12:21 pm
Max can do animation in proxy. unfortunately Maya can’t.
April 28th, 2010 at 1:17 pm
Hi Ashraf,
what is difference between mip_binary and ‘standard’ proxy in Maya?
Thank you,