Mental Ray Production Library – mip_motion_vector
Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes.
In this session we will have a closer look at the mip_motion_vector and how to use it in post to get fast render of our motion blur.
The MEL scripts that I used in my demo are
createNode mentalrayUserBuffer;
connectAttr -force mentalrayUserBuffer1.message miDefaultOptions.frameBufferList[0];
The HD vr. can be found here.
Recent Entries
- Mental Ray Production Library – mip_gamma_gain
- Mental Ray Production Library – mip_render_subset
- Mental Ray Production Library – Compositing 3d elements
- Mental Ray Production Library – mip_binaryproxy
- Mental Ray Production Library – mip_motion_vector
- Mental Ray Production Library – mip_motionblur
- Mental Ray Production Library – Enabling mip Shaders
- Removing the outer edges in mental ray rendered images
- Toxik in a regular window
- What’s new in Mudbox 2010 – Extraction
October 31st, 2009 at 3:52 pm
hello,
im having trouble with getting correct ouptut for NUKE using this tutorial. I wanted to use float so did same as you did, but just 32 bit float changed in output shader and in custom buffer (not needed in primart buffer right?). In NUKE the blur seems static, over the whole frame, bluring everwhere. can you help me get correct? i dont know if its bad export data from MAYA or setup problem in NUKE. this is maya 2009 and NUKE 5.1. thank you
November 2nd, 2009 at 11:25 am
Have you tried
http://www.fnordware.com/ProEXR/
December 28th, 2009 at 10:08 am
teslam ya 3ayad!!!!