Mental Ray Production Library – mip_motionblur

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes.

In this session we will have a closer look at  the mip_motionblur and how to use  it to speed up our render time when using motion blur.

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The HD vr. can be found here.

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9 Responses to “Mental Ray Production Library – mip_motionblur”

  1. Richard Levene Says:

    Hey Ash,
    There does not appear to be a link to the HD version of the vid. The text is there but no hyperlink on the text.
    Cheers

    Rich

  2. Ashraf Says:

    Hey Richard,
    I gave the HD vr to the AREA, and now waiting for it’s turn to be published
    I can upload it to you if you have a server

  3. Richard Levene Says:

    nah that’s ok ash. I can watch the low res for now. Just wanted to let you know that there was no link where the high res text was.
    Best,

    Rich

  4. funkygfx Says:

    thanks for the tutorial, but how does this work in Maya2010? I used the mel file from your blogsite. Installation etc. works fine and shaders are there, but when manually trying to connect the mip_motionblur to the camera there´s no miOutputShader in the mentalRayControls where I could plug the message output into.
    any ideas? thanks in advance

  5. masoud Says:

    could you please tell us ,how did you make icons for .xpm
    or can you share them.
    thank you

  6. Ashraf Says:

    All the .xpm files are located in my first post
    http://www.pixelcg.com/blog/?p=511

  7. Alexander Ilyin Says:

    Sorry for my english, but how I can get fake motion blur in reflections?

  8. Ashraf Says:

    mip_motionblur can not produce reflection. the way it’s made it has to look at the moving objects . not the reflection
    if you need the reflection while using the mip_motionblur, you have to move the reflecting object itself.

    in this image you see you can get interesting result as I moved the reflecting floor in a different direction than the moving sphere.
    mip_motionblur reflection

  9. Alexander Ilyin Says:

    Thanks for answer Ashraf. This is price for speed render :)

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