Model showcase part 1 – Tutorial

In this series of tutorials I’ll be showcasing different ways to present your models.

I start by showing an interesting way of making an object appear as if it’s being constructed from the ground up.

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Someone asked, how to make the object looks “full” rather than hollow ?
You can go one step further with this too method, and cap the hole to make the model look solid.
In Maya you can do “fill Hole” command and keeping the history will make the fill follow the cut

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The HD vr. can be found here.

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2 Responses to “Model showcase part 1 – Tutorial”

  1. MAYAGURU Says:

    very nice sir u delete the history and it will not disturb the color and displacement maps .i got to know from AREA.\Thanks!

  2. wuwei1659 Says:

    maya hints

    // Warning: polyMergeVert11 (Poly Merge Vert Node): No vertices were merged. Tolerance too large – no geometry left after merge

    and there are many poly-fragments left in the scene, is these my video card problem?

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