Using both Normal and Bump map in one Shader – Tutorial
In this short tutorial, I’ll explain part of my Multi-Channel Setup MEL script, on how to add both normal maps and bump maps together in one Shader.
If you add a normal map to the Shader , it connect itself to the Bump slot.
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in order to stack other bump2d nodes, you need to connect the outNormal from the first bump2d node to the normalCamera of the second node.
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Tip: if you don’t see the outNormal in the connection editor, make sure to enable “Show Hidden”
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The only trick you need to remember , is the bump node has to be connected first , then you can stack the normal map node on top of it.
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July 15th, 2009 at 6:08 am
hmm. interesting … so the bump map file connect to your “bump2d2″ (outalpha –> bumpvalue) as well?
July 15th, 2009 at 7:19 am
Yes.!
July 15th, 2009 at 9:48 pm
very nice and useful trick. thanks! ^^
August 16th, 2009 at 8:08 am
2 file node => normal image & bump image
blin ball
————————
normal file image node drag to blin ball displacement surface node
bump image node drag to blin ball by bump ,then change the bump value to 0.2
do this way can’t change the blin color, but i thinke the texture is more clearly
March 5th, 2010 at 11:30 pm
Thanks you, thank you, thank you!
I was having bad luck with js normal mapper and knew there had to be a work around. Thanks for the information!!!
March 31st, 2010 at 6:29 am
Has anyone tried this in maya 2010? I use 2010 and can’t get it to work there.