Using both Normal and Bump map in one Shader – Tutorial

In this short tutorial, I’ll explain part of my Multi-Channel Setup MEL script, on how to add both normal maps and bump maps together in one Shader.

If you add a normal map to the Shader , it connect itself to the Bump slot.

bump map vr normal map

in order to stack other bump2d nodes, you need to connect the outNormal from the first bump2d node to the normalCamera of the second node.

connection editor show hidden
Tip: if you don’t see the outNormal in the connection editor, make sure to enable “Show Hidden”

May hypershade connection

The only trick you need to remember , is the bump node has to be connected first , then you can stack the normal map node on top of it.
normal map and bump map

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6 Responses to “Using both Normal and Bump map in one Shader – Tutorial”

  1. hwachai Says:

    hmm. interesting … so the bump map file connect to your “bump2d2″ (outalpha –> bumpvalue) as well?

  2. Ashraf Says:

    Yes.! :)

  3. hwachai Says:

    very nice and useful trick. thanks! ^^

  4. wuwei1659 Says:

    2 file node => normal image & bump image
    blin ball
    ————————
    normal file image node drag to blin ball displacement surface node
    bump image node drag to blin ball by bump ,then change the bump value to 0.2

    do this way can’t change the blin color, but i thinke the texture is more clearly

  5. crumpy Says:

    Thanks you, thank you, thank you!

    I was having bad luck with js normal mapper and knew there had to be a work around. Thanks for the information!!!

  6. Peter J. Says:

    Has anyone tried this in maya 2010? I use 2010 and can’t get it to work there.

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