Archive for January, 2010

Mental Ray Production Library – mip_gamma_gain

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  how to use the mip Shaders, in particular the mip_gamma_gain. This is a simple Shader that can be utilized to allow a linear workflow. [...]

Thursday, January 21st, 2010

Mental Ray Production Library – mip_render_subset

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  how to use the mip Shaders, in particular the mip_render_subset. This lens Shader will allow us to re-render an element of your scene without [...]

Wednesday, January 6th, 2010