Archive for October, 2009

Mental Ray Production Library – Compositing 3d elements

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  how to use the mip Shaders, in particular the mip_rayswitch_environment, the mip_cameramap, and the mip_mirrorball to composite 3d elements onto a live action background. [...]

Sunday, October 25th, 2009

Mental Ray Production Library – mip_binaryproxy

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  the mip_binaryproxy and how to use  it as an object holder for a complex geometry that will only appear at render time

Thursday, October 8th, 2009