Archive for September, 2009

Mental Ray Production Library – mip_motion_vector

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  the mip_motion_vector and how to use  it in post to get fast render of our motion blur. The MEL scripts that I used in [...]

Sunday, September 20th, 2009

Mental Ray Production Library – mip_motionblur

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  the mip_motionblur and how to use  it to speed up our render time when using motion blur. [...]

Monday, September 14th, 2009

Mental Ray Production Library – Enabling mip Shaders

Maya 2008 and up, was shipped with some un-supported mental ray Shaders called mip (mental images production) Shaders. To expose theses Shaders in Maya we need to alter the mel script “mentalrayCustomNodeClass.mel” in this folder C:\Program Files\Autodesk\Maya2009\scripts\others Edit: It came to my attention there is an easier way of exposing these shaders in your script [...]

Thursday, September 10th, 2009

Removing the outer edges in mental ray rendered images

This issue is most evident when rendering an image with an alpha channel and then trying to use it in a compositing application. Here is a default mental ray render layered on a gray background in Photoshop: The dark edging is due to the “Premultiply” option in mental ray found in the render settings window [...]

Sunday, September 6th, 2009

Toxik in a regular window

Once you launch Toxik it will take over the entire screen. You can adjust that by doing the following Create a shortcut on your desktop RMB click on it and choose properties Add “ –w” at the end of the Target filed (Note the extra space after the “) So it will be like this [...]

Friday, September 4th, 2009