Archive for June, 2009

Visible seam in displacement with Mental ray – Tutorial

Number of people ran into this problem where you notice a tear in the displacement when rendered with mental ray. If you take a closer look at the render you will notice that this tear appear at the UV border edges, and that is due to the fact  that the sub-division approximation is smoothing the [...]

Friday, June 19th, 2009

Objects appear transparent in Mudbox

When importing an object into mudbox, sometimes parts of the object will appear transparent . This is due to the fact that your object has flipped Normals. You can check that in Mudbox by Right Mouse Button Click  on the view and choose “show both sides” To fix this, the object has to be properly [...]

Monday, June 15th, 2009

Maya Light Setup Vr. 2

I did more work on my first light setup posted here. This time,I’m going with out of the box solution. This light setup will output a 32 bit HDR file. Note: Venues is a free model I found on the web 2009 Maya file Enjoy!

Saturday, June 13th, 2009

Using both Normal and Bump map in one Shader – Tutorial

In this short tutorial, I’ll explain part of my Multi-Channel Setup MEL script, on how to add both normal maps and bump maps together in one Shader. If you add a normal map to the Shader , it connect itself to the Bump slot. in order to stack other bump2d nodes, you need to connect [...]

Tuesday, June 9th, 2009

How to disable the LZW compression for Mudbox -Tutorial

TIFF files saved out of Mudbox 2009 will have LZW compression on them, by default mental ray cannot read these file. In this short segment , I’ll show you how to disable this compression via an environment variable. PC <a href=”http://adobe.com/go/getflashplayer”><img src=”http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif” alt=”Get Adobe Flash player” /></a> [...]

Thursday, June 4th, 2009