Archive for February, 2009

How to render your Mudbox file in Mental ray -The Easy Way – Tutorial

In this tutorial we are going to explore “how to” render the low poly mesh that was exported out of Mudbox with mental ray for Maya , and match the same number of polys of the high rez. model in Mudbox. This approach is considered the most forward and easy to understand. Open your Mudbox [...]

Monday, February 23rd, 2009

Specialized passes: Material ID, Object ID and UV Pass – Tutorial

When outputting to composite rendered passes, it can be very useful to have the ability to select your render components by types. In this example, we are going to explore how to output render passes per material and per object. Material ID The term “Material ID” is commonly used when the render passes output the [...]

Wednesday, February 18th, 2009