Archive for January, 2009

How to view normal maps within Mudbox 2009 – Tutorial

There have been some great improvements in Mudbox 2009 SP1.  One new feature is the ability to view normal maps on top of your low poly mesh.  This will confirm that the map was extracted correctly before exporting to your game engine or other 3D application. 1.   Start by creating an (empty) Bump Value layer. [...]

Friday, January 30th, 2009