Archive for 2009

Mental Ray Production Library – Compositing 3d elements

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  how to use the mip Shaders, in particular the mip_rayswitch_environment, the mip_cameramap, and the mip_mirrorball to composite 3d elements onto a live action background. [...]

Sunday, October 25th, 2009

Mental Ray Production Library – mip_binaryproxy

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  the mip_binaryproxy and how to use  it as an object holder for a complex geometry that will only appear at render time

Thursday, October 8th, 2009

Mental Ray Production Library – mip_motion_vector

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  the mip_motion_vector and how to use  it in post to get fast render of our motion blur. The MEL scripts that I used in [...]

Sunday, September 20th, 2009

Mental Ray Production Library – mip_motionblur

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  the mip_motionblur and how to use  it to speed up our render time when using motion blur. [...]

Monday, September 14th, 2009

Mental Ray Production Library – Enabling mip Shaders

Maya 2008 and up, was shipped with some un-supported mental ray Shaders called mip (mental images production) Shaders. To expose theses Shaders in Maya we need to alter the mel script “mentalrayCustomNodeClass.mel” in this folder C:\Program Files\Autodesk\Maya2009\scripts\others Edit: It came to my attention there is an easier way of exposing these shaders in your script [...]

Thursday, September 10th, 2009