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	<title>Comments on: Mental Ray Production Library &#8211; Compositing 3d elements</title>
	<atom:link href="http://www.pixelcg.com/blog/?feed=rss2&#038;p=593" rel="self" type="application/rss+xml" />
	<link>http://www.pixelcg.com/blog/?p=593</link>
	<description>Thinking Out Loud</description>
	<lastBuildDate>Mon, 06 Sep 2010 21:55:19 -0400</lastBuildDate>
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		<title>By: matt</title>
		<link>http://www.pixelcg.com/blog/?p=593&#038;cpage=1#comment-6059</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 05 May 2010 09:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=593#comment-6059</guid>
		<description>i followed this entire tutorial and ended up with the exact same result, this was great

thanks again

greets</description>
		<content:encoded><![CDATA[<p>i followed this entire tutorial and ended up with the exact same result, this was great</p>
<p>thanks again</p>
<p>greets</p>
]]></content:encoded>
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	<item>
		<title>By: masoud</title>
		<link>http://www.pixelcg.com/blog/?p=593&#038;cpage=1#comment-5487</link>
		<dc:creator>masoud</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=593#comment-5487</guid>
		<description>hi.
i have done all but bachg is completely black.

please help</description>
		<content:encoded><![CDATA[<p>hi.<br />
i have done all but bachg is completely black.</p>
<p>please help</p>
]]></content:encoded>
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	<item>
		<title>By: Ashraf</title>
		<link>http://www.pixelcg.com/blog/?p=593&#038;cpage=1#comment-5442</link>
		<dc:creator>Ashraf</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=593#comment-5442</guid>
		<description>Please refer to my previous post
&lt;a href=&quot;http://www.pixelcg.com/blog/?p=511&quot; rel=&quot;nofollow&quot;&gt;Mental Ray Production Library – Enabling mip Shaders&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Please refer to my previous post<br />
<a href="http://www.pixelcg.com/blog/?p=511" rel="nofollow">Mental Ray Production Library – Enabling mip Shaders</a></p>
]]></content:encoded>
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	<item>
		<title>By: wuwei1659</title>
		<link>http://www.pixelcg.com/blog/?p=593&#038;cpage=1#comment-5432</link>
		<dc:creator>wuwei1659</dc:creator>
		<pubDate>Thu, 29 Oct 2009 15:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=593#comment-5432</guid>
		<description>Where is the mip_$ material, I just find mib_$</description>
		<content:encoded><![CDATA[<p>Where is the mip_$ material, I just find mib_$</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.pixelcg.com/blog/?p=593&#038;cpage=1#comment-5430</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 28 Oct 2009 15:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=593#comment-5430</guid>
		<description>Hey Ashraf,
  This is a great tutorial! I have been looking for something like this for a long time and you really explained it very well! Thanks for taking to the time to put this out there.....</description>
		<content:encoded><![CDATA[<p>Hey Ashraf,<br />
  This is a great tutorial! I have been looking for something like this for a long time and you really explained it very well! Thanks for taking to the time to put this out there&#8230;..</p>
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