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	<title>Comments on: Mental Ray Production Library – mip_motion_vector</title>
	<atom:link href="http://www.pixelcg.com/blog/?feed=rss2&#038;p=528" rel="self" type="application/rss+xml" />
	<link>http://www.pixelcg.com/blog/?p=528</link>
	<description>Thinking Out Loud</description>
	<lastBuildDate>Mon, 06 Sep 2010 21:55:19 -0400</lastBuildDate>
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		<title>By: omar</title>
		<link>http://www.pixelcg.com/blog/?p=528&#038;cpage=1#comment-5509</link>
		<dc:creator>omar</dc:creator>
		<pubDate>Mon, 28 Dec 2009 15:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=528#comment-5509</guid>
		<description>teslam ya 3ayad!!!!</description>
		<content:encoded><![CDATA[<p>teslam ya 3ayad!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Ashraf</title>
		<link>http://www.pixelcg.com/blog/?p=528&#038;cpage=1#comment-5449</link>
		<dc:creator>Ashraf</dc:creator>
		<pubDate>Mon, 02 Nov 2009 16:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=528#comment-5449</guid>
		<description>Have you tried
http://www.fnordware.com/ProEXR/</description>
		<content:encoded><![CDATA[<p>Have you tried<br />
<a href="http://www.fnordware.com/ProEXR/" rel="nofollow">http://www.fnordware.com/ProEXR/</a></p>
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	<item>
		<title>By: mkeen</title>
		<link>http://www.pixelcg.com/blog/?p=528&#038;cpage=1#comment-5448</link>
		<dc:creator>mkeen</dc:creator>
		<pubDate>Sat, 31 Oct 2009 19:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelcg.com/blog/?p=528#comment-5448</guid>
		<description>hello,

im having trouble with getting correct ouptut for NUKE using this tutorial. I wanted to use float so did same as you did, but just 32 bit float changed in output shader and in custom buffer (not needed in primart buffer right?). In NUKE the blur seems static, over the whole frame, bluring everwhere. can you help me get correct? i dont know if its bad export data from MAYA or setup problem in NUKE. this is maya 2009 and NUKE 5.1. thank  you</description>
		<content:encoded><![CDATA[<p>hello,</p>
<p>im having trouble with getting correct ouptut for NUKE using this tutorial. I wanted to use float so did same as you did, but just 32 bit float changed in output shader and in custom buffer (not needed in primart buffer right?). In NUKE the blur seems static, over the whole frame, bluring everwhere. can you help me get correct? i dont know if its bad export data from MAYA or setup problem in NUKE. this is maya 2009 and NUKE 5.1. thank  you</p>
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