Archive for the 'Mental ray' Category

Model showcase part 3 – Tutorial

In this short tutorial we will explore how to show case your model in new and interesting way. The idea is to have both outline render combined with Ambient Occlusion look. You can achieve the same result number of ways, in this process we will explore the render in one pass by modifying the Shader [...]

Thursday, August 19th, 2010

Mental ray standalone 3.8.1 iray for Maya 2011

Even though the name sounds like an Apple product but it is not! First I like to give credit for Ryan Brady for starting this thread on cgtalk. In my sample file I used mental ray DOF , IBL and FG. Render time 17:23 min In order to incorporate the iray function in your favorite [...]

Thursday, June 17th, 2010

Creating Ambient Occlusion with transparency texture– Tutorial

In my previous post Dissecting the mib_amb_occlusion node. I talked about using transparency in Ambient occlusion, but I didn’t really cover the subject of using texture with alpha and having that casing AO on the nearby object. In this simple scene we have a texture file with alpha assigned to a separate geometry. If we [...]

Wednesday, June 2nd, 2010

Mental Ray Production Library – mip_rayswitch

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  how to use the mip Shaders, in particular the mip_rayswitch and mip_rayswitch_advanced. This Shader will act as a gateway for the outgoing rays that [...]

Thursday, April 22nd, 2010

Mental Ray Production Library – mip_grayball

Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at  how to use the mip Shaders, in particular the mip_grayball. This is a simple Shader that can be utilized to shade an object via [...]

Wednesday, March 31st, 2010